YOUR AVATAR. YOUR TEAM. YOUR MOMENT.
Avatar Clash

Choose a side. Make your avatar count.

A ten-minute LIVE team battle where viewer avatars become fighters. Comments choose a team and trigger an attack; mapped gifts unleash eight distinct skills, from homing cannonballs to blizzards and orbital bombardments.

TikTok LiveAvatar Team BattleViewer Gifts
Platforms: PC
10 MINPer round
200Visible participants
8Gift skill tiers
Start tutorial ↓
THE OBJECTIVE

Turn the chat into two rival armies.

Earn more knockouts than the other team before the ten-minute timer ends. A knockout is worth one point. Tied scores are decided by effective damage; if that is also equal, the round is a draw. Each player has 1000 HP, revives after 5 seconds, and receives 2 seconds of revival protection.

LIVEThe audience actsL / R, GO and mapped gifts arrive through Launcher.
→
GAMEThe action becomes visibleViewer avatars fight, heal and cast queued skills.
→
WINThe round moves forwardKnockouts decide the winner; contribution is recognized after each round.
WHO DOES WHAT

One game, two ways to participate.

CREATOR

Host the challenge

Launch the game, connect your room, check your gift presets, choose team images or names, and capture the 9:16 window with audio. The fighting runs automatically; the host explains the rivalry and calls out viewer contributions.

VIEWERS

Change what happens

Comment L for Blue or R for Red. Your name and supplied avatar become a fighter. Comment GO for a small attack, or send a mapped gift to trigger a stronger skill. A gift sender who has not joined is placed on the smaller team when a seat is available.

01

Recognizable participants

Viewer names and supplied profile pictures become battlefield units. This preview uses fictional demo participants.

02

Eight distinct skills

Energy shots, homing volleys, recovery, chain lightning, firestorms, blizzards, orbital barrages and meteors each have a fixed gift-value tier.

03

A visible team result

Knockout souls fly to the scoreboard. Round-end rankings highlight gift and combat contribution.

HOW A ROUND WORKS

From setup to the result.

1

Comment L or R

Join Blue or Red. Each new round clears the roster, so viewers comment L or R again to rejoin.

2

Fight together

Automatic attacks deal 5 damage every 2 seconds. GO deals 20 damage, with a 3-second personal cooldown.

3

Trigger a skill

Mapped gifts cast for the sender. Repeated gifts repeat that same tier rather than upgrading it.

4

See the result

After ten minutes, knockouts decide the winner. A 12-second result screen celebrates the contributors, then everyone rejoins for the next round.

VIEWER CONTROLS

Show the room exactly how to play.

These are the bundled default gifts and single-gift values. Your active Launcher presets may use different gifts. A supported gift value selects one fixed skill; repeat count repeats that skill and never upgrades several cheap gifts into a higher tier. Damage below is before overkill; floating numbers show actual HP lost.

Viewer sendsGame actionResult
Comment L / RJoin Blue / RedChoose a team. Each new round clears the previous roster, so viewers comment L or R again to rejoin.
Automatic attack5 damage every 2 secondsLiving, unfrozen fighters attack automatically.
Comment GO20 damageRequires a joined, living, unfrozen fighter and an available enemy. Personal cooldown: 3 seconds; a second GO during cooldown shows the remaining time.
GG · 1 coinSpark Shot80 damage to one enemy, with a cyan energy impact.
Finger Heart · 5 coinsHoming Volley3 timed shots of 100 damage each. Remaining shots retarget after a knockout when another enemy is available.
Friendship Necklace · 10 coinsTwin RecoveryRestore up to 200 HP each to 2 allies. An injured caster is healed first; then the most wounded ally. A full-health caster leaves both slots to injured allies.
Doughnut · 30 coinsChain LightningUp to 3 enemies take 240 damage each.
Confetti · 100 coinsFirestormUp to 5 enemies take 400 damage each.
Naughty Chicken · 299 coinsBlizzardUp to 8 enemies take 500 damage each. Survivors freeze for 1.5 seconds, then gain 3 seconds of freeze immunity. Gift skills still execute while frozen.
Money Gun · 500 coinsOrbital BarrageSequential strikes hit up to 12 eligible enemies for 750 damage each. Fewer available enemies means fewer targets.
Galaxy · 1000 coinsMeteor ApocalypseUp to 20 enemies take 1200 damage each.
SETUP

Prepare the game for a LIVE room.

  1. 01

    Launch and connect

    Install the current game package in BeetGames Launcher. Use Launcher 1.4.47 or later, connect your TikTok LIVE room, then open the game.

  2. 02

    Review the gift bar

    Check the saved gift-to-effect presets. Gift names in the table are defaults, not a promise of availability in every room. Unsupported single-gift values do not cast a skill.

  3. 03

    Choose your presentation

    Use the language selector for any of the 32 supported game languages. English is the fallback; supported runtime languages are detected. Rename the teams or select local team images if desired.

  4. 04

    Check video and audio

    Capture the full 9:16 game window. BGM starts at 52% and SFX at 26%, unmuted. If the host blocks autoplay, interact with the game once. The gift bar can be collapsed; the debugging Controls button is hidden in normal Launcher play.

HOST THE MOMENT

Make the interaction easy to understand.

01

Explain free participation first

L and R join a side. Automatic attacks are small; GO deals 20 damage with a visible 3-second cooldown.

02

Let the gift reaction read

Name the caster and the result. Skill announcement cards share one display lane, and effects can queue when the arena is busy or has no valid targets.

03

Celebrate the contributors

At the end of each round, the leaderboard ranks executed gift value, then combat contribution, then knockouts. Received gifts that have not yet cast are not counted as executed contribution.

QUICK HELP

Know what to check first.

Why did my second GO not attack?+

GO has a 3-second personal cooldown. It also needs you to be alive, unfrozen, in the active round, with an eligible enemy. Look for the feedback near your avatar.

Why did a barrage hit only three players?+

It can hit up to 12 enemies, but only living enemies outside revival protection are eligible. Three available enemies produce three strikes.

Why are some avatars initials?+

Use a current Launcher. The game displays supplied profile pictures; if no usable photo is received or the image cannot load, it shows initials.

Why did a gift not execute immediately?+

Skills queue during busy moments or while no valid target exists. Pending gifts stay attached to the sender across rounds and resume only after that sender rejoins.

Do repeated small gifts become a bigger skill?+

No. A single gift value selects the tier. Repeats trigger more copies of the same skill; five 1-coin gifts do not become the 5-coin skill.

LIVE events do not reach the game+

Confirm Launcher shows the room as connected, verify the active game presets, then send a test interaction before reopening the game.

The game does not fit the stream layout+

Capture the game window at its intended orientation and resolution, then resize that source inside OBS instead of cropping important scores or gift instructions.

READY TO PLAY

Choose Blue or Red, keep the scores visible, and make every contribution recognizable.

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