Host the challenge
Launch the game, connect your room, check your gift presets, choose team images or names, and capture the 9:16 window with audio. The fighting runs automatically; the host explains the rivalry and calls out viewer contributions.
A ten-minute LIVE team battle where viewer avatars become fighters. Comments choose a team and trigger an attack; mapped gifts unleash eight distinct skills, from homing cannonballs to blizzards and orbital bombardments.
Earn more knockouts than the other team before the ten-minute timer ends. A knockout is worth one point. Tied scores are decided by effective damage; if that is also equal, the round is a draw. Each player has 1000 HP, revives after 5 seconds, and receives 2 seconds of revival protection.
Launch the game, connect your room, check your gift presets, choose team images or names, and capture the 9:16 window with audio. The fighting runs automatically; the host explains the rivalry and calls out viewer contributions.
Comment L for Blue or R for Red. Your name and supplied avatar become a fighter. Comment GO for a small attack, or send a mapped gift to trigger a stronger skill. A gift sender who has not joined is placed on the smaller team when a seat is available.
Viewer names and supplied profile pictures become battlefield units. This preview uses fictional demo participants.
Energy shots, homing volleys, recovery, chain lightning, firestorms, blizzards, orbital barrages and meteors each have a fixed gift-value tier.
Knockout souls fly to the scoreboard. Round-end rankings highlight gift and combat contribution.
Join Blue or Red. Each new round clears the roster, so viewers comment L or R again to rejoin.
Automatic attacks deal 5 damage every 2 seconds. GO deals 20 damage, with a 3-second personal cooldown.
Mapped gifts cast for the sender. Repeated gifts repeat that same tier rather than upgrading it.
After ten minutes, knockouts decide the winner. A 12-second result screen celebrates the contributors, then everyone rejoins for the next round.
These are the bundled default gifts and single-gift values. Your active Launcher presets may use different gifts. A supported gift value selects one fixed skill; repeat count repeats that skill and never upgrades several cheap gifts into a higher tier. Damage below is before overkill; floating numbers show actual HP lost.
Install the current game package in BeetGames Launcher. Use Launcher 1.4.47 or later, connect your TikTok LIVE room, then open the game.
Check the saved gift-to-effect presets. Gift names in the table are defaults, not a promise of availability in every room. Unsupported single-gift values do not cast a skill.
Use the language selector for any of the 32 supported game languages. English is the fallback; supported runtime languages are detected. Rename the teams or select local team images if desired.
Capture the full 9:16 game window. BGM starts at 52% and SFX at 26%, unmuted. If the host blocks autoplay, interact with the game once. The gift bar can be collapsed; the debugging Controls button is hidden in normal Launcher play.
L and R join a side. Automatic attacks are small; GO deals 20 damage with a visible 3-second cooldown.
Name the caster and the result. Skill announcement cards share one display lane, and effects can queue when the arena is busy or has no valid targets.
At the end of each round, the leaderboard ranks executed gift value, then combat contribution, then knockouts. Received gifts that have not yet cast are not counted as executed contribution.
GO has a 3-second personal cooldown. It also needs you to be alive, unfrozen, in the active round, with an eligible enemy. Look for the feedback near your avatar.
It can hit up to 12 enemies, but only living enemies outside revival protection are eligible. Three available enemies produce three strikes.
Use a current Launcher. The game displays supplied profile pictures; if no usable photo is received or the image cannot load, it shows initials.
Skills queue during busy moments or while no valid target exists. Pending gifts stay attached to the sender across rounds and resume only after that sender rejoins.
No. A single gift value selects the tier. Repeats trigger more copies of the same skill; five 1-coin gifts do not become the 5-coin skill.
Confirm Launcher shows the room as connected, verify the active game presets, then send a test interaction before reopening the game.
Capture the game window at its intended orientation and resolution, then resize that source inside OBS instead of cropping important scores or gift instructions.