REDGO cover
RED LIGHT. GREEN LIGHT. LIVE.
REDGO

Turn the chat into a race to the finish.

Viewers join by commenting, then gifts summon guards, clones, giants, chickens, shields, and speed boosts in a live red-light green-light race.

TikTok LiveActionViewer Gifts
Platforms: PC
3 MINDefault round
9Gift effects
32Auto re-entry slots
Start tutorial ↓
THE OBJECTIVE

A familiar playground with a real audience behind every runner.

Reach the finish during green light while stopping before the red-light scan. Survivors score the round; the game resets automatically for the next race.

LIVEThe audience actsComments, likes, or gifts enter through Launcher.
→
GAMEThe action becomes visibleUnits, movement, hazards, blocks, or team power appear immediately.
→
WINThe round moves forwardEvery interaction changes progress toward the game-specific goal.
WHO DOES WHAT

One game, two ways to participate.

CREATOR

Host the challenge

Launch REDGO, connect the LIVE room, explain the comment-to-join rule, and keep the race window visible. The runners move automatically while you call out saves, eliminations, and gift effects.

VIEWERS

Change what happens

Comment to enter the round. Send mapped gifts to boost your runner, add guards, create clones, attack opponents, become a giant or chicken, add shields, or speed up your side.

01

Comments create the race

Each viewer can join with a comment and see their named runner enter the next round.

02

Gifts change the field

Guards hunt opponents while clones, giants, chickens, shields, and speed boosts create visible momentum swings.

03

Rounds stay moving

A short automatic round, result screen, and new entrants keep the LIVE room active without manual resets.

HOW A ROUND WORKS

From setup to the result.

1

Comment to join

Viewers comment to enter the current round and receive one named runner.

2

Run on green

Runners move toward the finish during green light and stop before the next scan.

3

Trigger a gift effect

Mapped gifts add guards, clones, attacks, giants, chickens, shields, or speed.

4

Reach the finish

Survivors score the round, then the game automatically prepares the next race.

VIEWER CONTROLS

Show the room exactly how to play.

The bundled default effects are designed for a visible help-versus-chaos race. Repeat counts add the configured quantity or duration; shields can block attacks, and attacks with no valid target end immediately.

Viewer sendsGame actionResult
CommentJoin the raceOne named runner per viewer per round.
RoseJoin / revive boostSpeed ×1.8 for 6 seconds.
Finger HeartFive guardsEach guard chases one target for up to 12 seconds.
Journey PassTen clonesAdds runners credited to the sender.
DoughnutAttack up to 30Targets current opponents; no future targets are stored.
Hand HeartGiantLarge protected runner for 15 seconds.
Chatting PopcornGiant attackAttacks all valid opponents currently on the field.
GGChickenEight seconds of speed and scan immunity.
Wave FireworkShieldAdds one shield layer to current friendly runners.
Mishka BearClone speedCurrent and upcoming clones move ×2.2 for 15 seconds.
SETUP

Prepare the game for a LIVE room.

  1. 01

    Connect the LIVE room

    Wait for the bridge connection and confirm the race window is receiving events.

  2. 02

    Pin “comment to join”

    A clear join rule gives every viewer a way into the round before gifts arrive.

  3. 03

    Explain both lights

    Green light means move; red light means stop before the scan reaches the runner.

  4. 04

    Start the race

    Let the automatic round run and use the result screen to announce survivors.

HOST THE MOMENT

Make the interaction easy to understand.

01

Call out names

Named runners make free comments feel personal and keep the race readable.

02

Save effects for turning points

Guards, shields, giants, and attacks are clearest when the field is visible.

03

Use a short first round

The default three-minute round is long enough to explain the rules without losing new viewers.

QUICK HELP

Know what to check first.

A gift has no visible target+

Attacks finish immediately when no valid opponent exists; later entrants are not retroactively targeted.

A shield does not prevent every elimination+

Each shield absorbs one eligible attack layer; repeated attacks can consume repeated layers.

The field starts with familiar runners+

Up to 32 participants from the previous round may re-enter automatically; new commenters can still join.

LIVE events do not reach the game+

Confirm Launcher shows the room as connected, verify the active game presets, then send a test interaction before reopening the game.

The game does not fit the stream layout+

Capture the game window at its intended orientation and resolution, then resize that source inside OBS instead of cropping important scores or gift instructions.

READY TO PLAY

Explain the light changes, let viewers join by comment, and turn every gift into a visible race decision.

Review from the top ↑