SKY PARKOUR CHALLENGE
Sky Uppy

Climb the floating course while the audience controls the push.

The streamer jumps across a long sky course while viewer gifts summon characters and forces that push the avatar forward or backward across the route.

TikTok LiveRoblox-Style ParkourViewer Gifts
Platforms: PC
500–2000Target jumps
10Gift effects
2Audience sides
Start tutorial ↓
THE OBJECTIVE

A simple parkour goal with a very unpredictable audience.

The player climbs a long floating platform course. Reach the configured jump target to add a win, then repeat until the session win target is complete.

LIVEThe audience actsComments, likes, or gifts enter through Launcher.
→
GAMEThe action becomes visibleUnits, movement, hazards, blocks, or team power appear immediately.
→
WINThe round moves forwardEvery interaction changes progress toward the game-specific goal.
WHO DOES WHAT

One game, two ways to participate.

CREATOR

Host the challenge

Control the character and land the jumps. Choose fair jump and win targets, then keep playing while viewer effects move progress forward or backward.

VIEWERS

Change what happens

Help with forward pushes and instant wins, or sabotage with backward pushes and removed wins. Every effect produces a themed character animation.

01

Readable progress

A long floating route and win counter show exactly how far the run has come.

02

Helpful versus harmful gifts

Different gifts push the avatar forward, backward, or alter the win count.

03

Big character moments

Cats, fighters, dragons, rollers, and monsters turn gifts into visible set pieces.

HOW A ROUND WORKS

From setup to the result.

1

Set the win target

Choose how many full course clears count as a session win.

2

Start climbing

Jump the floating platforms and protect your momentum.

3

Audience applies force

Support gifts boost forward; chaos gifts knock backward.

4

Reach the finish

Clear the course, add a win, and begin the next run.

VIEWER CONTROLS

Show the room exactly how to play.

Four help tiers and four sabotage tiers move the player by 5, 50, 150, or 500 jumps. Two top-level actions directly add or remove a completed win.

Viewer sendsGame actionResult
Rose / Finger Heart+5 / +50 jumpsRainbow cat or rocket buddy pushes forward
Perfume / Money Gun+150 / +500 jumpsPower fighter or flame dragon pushes forward
Paper Crane / Boxing Gloves−5 / −50 jumpsAngry wall or spiked roller pushes backward
Doughnut / Galaxy−150 / −500 jumpsShadow fighter or demon slam
Corgi / TikTok+1 / −1 winChange the completed-win counter immediately
SETUP

Prepare the game for a LIVE room.

  1. 01

    Choose the challenge length

    Set 500–2000 target jumps and a 10–999 win goal that fits the stream duration.

  2. 02

    Learn the controls

    Practice the third-person platforming route before introducing audience pushes.

  3. 03

    Publish help versus sabotage

    Use two clear columns so viewers can deliberately choose a side.

  4. 04

    Start climbing

    A completed course adds a win; gift movement always clamps within the valid route.

HOST THE MOMENT

Make the interaction easy to understand.

01

Start shorter

A 500-jump target gives a new room a reachable first objective.

02

React to the characters

The themed cat, fighter, dragon, roller, and demon are part of the entertainment.

03

Protect the final stretch

Remind viewers that one large sabotage can erase hundreds of safe jumps.

QUICK HELP

Know what to check first.

A push stops before its full amount+

The destination is clamped between jump 0 and the configured course maximum.

The wrong challenge length returns+

Target jumps and wins persist locally; change them in the game settings before starting.

LIVE events do not reach the game+

Confirm Launcher shows the room as connected, verify the active game presets, then send a test interaction before reopening the game.

The game does not fit the stream layout+

Capture the game window at its intended orientation and resolution, then resize that source inside OBS instead of cropping important scores or gift instructions.

READY TO PLAY

Set the target, explain help versus sabotage, and try to out-climb the audience.

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